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Mages of Mystralia Wiki
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== Spellcrafting == ''These are just some basic spells discovered by playing the game. There should be much more possibilities. It is possibly to clear the game 100% with those but feel free to add spellvariantions anytime.''<br> <br> === Mastery Rune === It can be attached to each spell to add burning, chain attack, freezing, knockback effects. === Immedi === ==== Slash ==== * Basic Slash: Immedi without attaching any Runes [Aura] * Overcharged Slash: Creo + Overcharge [Aura] ==== Ice/Fire Ray ==== * Basic Ray: Immedi without attaching any runes [Aqua] ==== Detonation Blow ==== * Basic Blow: Creo + Detonate + Overcharge (linkt to the Detonate Rune) [All Elements] <br> === Actus === ==== Mine ==== * Basic Mine: Immedi without attaching any Runes [Igni] ==== Fireball, Rock / Ice / Electric Bullet ==== * Basic Bullet: Actus + Move [All Elements] * Homing Bullet: Actus + Move + Homing [All Elements] * Right Bullet: Actus + Move + Right (attached to Move Rune) [All Elements] * Detonation Bullet: Actus + Move + Homing + Impact (Detonation Blow) [All Elements] * Bouncing Bullet: Actus + Move + Bounce [All Elements] * Multiple Bullet: Actus + Move + Duplicate [All Elements] * Multiple Bullet - Directional: Actus + Move + Duplicate + Right/Left [All Elements] * Rain Bullet: Actus + Move + Rain [All Elements] * Meteorite/Rain Bullet Impact: Actus + Move + Rain + Impact [All Elements] * Five Bullet: Actus + Move + Duplicate + Size [All Elements] [[File:Frost portion of chaos storm.png|thumb|Frost Chain spell -- part of Chaos Storm meta spell]] '''"Chaos Storm"—See Frost Chain''' A set of chained spells that can destroy entire packs of enemies with a single cast. * The spell consists of 4 separate spells being cast one after another ** Igni: AtOnce -> Aqua: AtOnce -> Aura: AtOnce -> Grea: AtOnce -> Igni... (repeat) ** Due to how triggering works, the first spell will be cast twice, the others only once * Runes Required ** Duplicate, Mastery, Move, Homing, AtOnce or Impact (AtOnce is better), Random ** Random is needed so that the spell can be cast more than once with 100% mana pool—greatly reduces cost * Optional Runes ** Time, bounce ** Bounce increases the number of times a single missile can hit * Each casting of the spell fires 3x5 = 15 missiles * It is important that all elements are represented, as this guarantees a mixture of damage and control. === Creo === ==== Bridge ==== * Basic Bridge: Creo without attaching any Runes (just one plate) [Aqua, Grea] * Long Bridge: Creo + Move Rune [Aqua, Grea] * High Bridge: Crea + Move + Size (directly linked to the Element) [Grea] ==== Whirlwind ==== * Basic Whirlwind: Creo without attaching any rune [Aura] * Moving Whirlwind: Creo + Move Rune [Aura] === Rain === * Basic Rain: Creao + Rain [All Elements] <br> === Ego === ==== Shield ==== * Basic Shield: Ego without attaching any Runes [All Elements] ==== Dash ==== * Dash Forward: Ego + Move Rune [All Elements] * Homing Dash: Ego + Move Rune + Homing Rune (attached to Move Rune) [All Elements] * Dash Backward: Ego + Inverse [All Elements] === Firering Decoy === * Basic Fire Decoy: Ego + Duplicate + At Once + Bullet * Turning Fire Decoy: Ego + Duplicate + Move + Right/Left/Inverse + Periodic (Bullet) === Magnet === * Basic Magnet: Ego + Homing [All Elements] === Duplicate Self === * Basic Duplicate: Ego + Duplicate [All Elements] * Duplicate Diversion: Ego + Duplicate + Move [All Elements] [[Category:Spells]]
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